Author Archives: kerpow

I feel so dirty

A client of mine was getting timeout errors on a frequently used query. The best solution would have been to rewrite the query but in this case that involves rewriting part of their data access layer because the offending query is built into third party code I don’t have access to. The second best solution [...]

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KSheet on the market

I finally got around to putting the KSheet beta on the market. Here’s the link https://market.android.com/details?id=com.kerpow.KSheet From here on out, the apk posted on this site might not be the most recent version. I highly suggest using the market version if at all possible.

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KSheet Beta

I’ve been building the new KSheet and pretty proud of the results. It auto imports characters from the character builder, has a built in dice roller, tablet interface, compendium search as well as the normal hit point tracking, stat views, etc. This is a Beta build and will, eventually, become a paid app but I’ll [...]

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KSheet is dead. Long live KSheet.

I no longer play 4e but I’m rebuilding KSheet to support all the latest stuff that game has to offer. Normally, my projects are inspired by my passion in whatever the project entails but this one is strictly for the money. “Money!?”, you may say, “but KSheet is free”. Well, yes. KSheet is free but this new [...]

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Flex Demo Game

I’ve been putting together a video game to help playtest Flex and it’s really flexing (pun intended) my coding abilities. The game is a fairly simple 2d board with pieces that move around on it. The problem is that doing it in Canvas means using javascript. Don’t get me wrong, I like javascript but I’ve never [...]

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Stunts

One of my main goals with Flex is to encourage all types of gamers. I want the super creative types to be able to use Flex as an outlet and I want the power gamers to enjoy the tactical combat. In Flex, I think we’ve achieved this with the Stunt system. Stunts are improvisational actions [...]

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Gaming Tension

The goal of any good story teller, be he a game master, a writer or a director is to create tension. Tension can be created by many things but in gaming, it boils down to the perceived chance of failure. The word “perceived” is very important because if a player knows they’re going to win, there’s no tension, [...]

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The World of Warcraft

I’ve always been an avid gamer, with the singular exclusion of console shooters because PCs do it better. Of the games I’ve played World of Warcraft has eaten the most amount of time but I’ve learned a lot from it. I’ve learned that I’m a fairly effective manager. I’ve also learned that I don’t like manage. [...]

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Thesis for WordPress

I hate wasting my client’s money. While it’s not always in my best interest I feel it’s my moral responsibility. Recently one client hired an SEO guru to build their WordPress blog site. Nothing wrong here. The problem is that the guru demanded that I build the site’s theme with Thesis. Thesis is a theme [...]

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Blogs and SEO

Blogs are awesome. They can be educational, entertaining or, in my case, a tool for the author to learn how to write better. Blogs for SEO are asinine. I’m only referring to blogs that are tacked onto a site simply to keep the home page fresh and provide more copy for search engines to consume. [...]

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